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phylogeny
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Post subject: Re: Illustrations Needed for VS Episode 1 Posted: Sun Nov 14, 2010 9:44 am |
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Joined: Sat Dec 19, 2009 8:23 am Posts: 77
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Okay...I edited the first post in this thread to assign panels instead of scenes. Let's see how it works out this way. Artists: if you want to illustrate a particular panel, please post in here and I will put your name down for that panel. It might be good for the same artist to draw related panels (like in the first scene in the desert, having the same artist work on all the exterior panels) so things look consistent. Also some panels are shot at the same (or very similar) camera angles so those might be considered related. Also, this goes without saying but let's try to make our characters look consistent between panels. I don't think we have any modelsheets specifically for the project yet but here are some "official" ones to help get started (I've posted this link a bunch of times but just in case no one's seen them before): http://animationarchive.net/TV/Series/TaleSpin/Model%20Sheets/index.php
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Weylin
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Post subject: Re: Illustrations Needed for VS Episode 1 Posted: Sun Nov 14, 2010 4:24 pm |
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Joined: Wed Nov 03, 2010 4:19 am Posts: 34
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I reference that database often, but the models are really lacking. Take Kit for example, they only have him shown in that forward facing 3/4 view. If I'm gonna draw them facing sideways or with their back to the camera, it's all guesswork.
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phylogeny
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Post subject: Re: Illustrations Needed for VS Episode 1 Posted: Sun Nov 14, 2010 4:38 pm |
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Joined: Sat Dec 19, 2009 8:23 am Posts: 77
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Weylin wrote: I reference that database often, but the models are really lacking. Take Kit for example, they only have him shown in that forward facing 3/4 view. If I'm gonna draw them facing sideways or with their back to the camera, it's all guesswork. All the episodes are on Youtube. If you need to see how a character looks from a particular angle you can probably look on there and find what you need pretty quickly.
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steet
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Post subject: Re: Illustrations Needed for VS Episode 1 Posted: Thu Nov 18, 2010 2:38 pm |
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Animation Source is my home! |
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Joined: Fri Dec 31, 2004 2:14 am Posts: 5770 Location: France
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Quote: I also had a thought...more of a question for the artists...do you guys think it would it be easier to just draw the individual panels separately (like, one panel per image file)? That seems to be what ArChip and some others have drawn already, and it might be easier to split up the work between artists. And if we end up turning it into a webcomic or whatever it would be easy to resize the panels and display panels per page. If so, I don't see why we shouldn't just proceed like this. I have a little problem with this though : this will make the differences between artists very obvious. I mean, having pages drawn by different artists can be ok (even if already disturbing, but I don't think we have much choice), but different panels? I think we should stick to one page drawn by one artist. Of course just my opinion. By the way, I think I may try doing a page myself this week end! (and if it's too horrible, well that could at least serve as a basis for someone more talented!)
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Weylin
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Post subject: Re: Illustrations Needed for VS Episode 1 Posted: Thu Nov 18, 2010 4:08 pm |
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Joined: Wed Nov 03, 2010 4:19 am Posts: 34
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If there's an obvious difference between artists, then we're doing it wrong. If we are truly staying true to the model, and not letting personal flair take any part in the drawing of a character, differences should be too small to notice It's soo hard, though  Justing building off circles is one thing, but when the characters got all sorts of funky shapes that are different from each perspective, inconsistency is bound to happen. It's tempting to rush ahead to the details of the character, and skip the vital parts of the construction, but unless the construction is done first, and accurately, the rest of the model will be skewed, out of proportion, and will look noticeably off. I think what would really help is if we got some model sheets with detailed contour lines. This would also make it easier for me to then make a 3D model that's on model and can be turned in any direction and used as a reference. I've been using blender for a little while, so I'm kind of comfortable with basic vertex/face/line editing and some of the modifiers.
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steet
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Post subject: Re: Illustrations Needed for VS Episode 1 Posted: Mon Nov 22, 2010 2:16 pm |
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Animation Source is my home! |
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Joined: Fri Dec 31, 2004 2:14 am Posts: 5770 Location: France
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Weylin wrote: If there's an obvious difference between artists, then we're doing it wrong. If we are truly staying true to the model, and not letting personal flair take any part in the drawing of a character, differences should be too small to notice I'm not sure...even the most professional artists still have THEIR own style. On another side : so, does NO ONE has some free time to try and draw one of the listed scenes? http://phylogeny.awardspace.us/comic-draft.pdf
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Weylin
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Post subject: Re: Illustrations Needed for VS Episode 1 Posted: Mon Nov 22, 2010 11:33 pm |
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Joined: Wed Nov 03, 2010 4:19 am Posts: 34
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Oh, i got spare time, but what (free) program would you recommend I use? I'm not very well equipped to do a proper paper drawing aside from pencil sketches. I do have a tablet so that makes digital drawing far easier.
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Weylin
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Post subject: Re: Illustrations Needed for VS Episode 1 Posted: Tue Nov 23, 2010 3:26 pm |
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Joined: Wed Nov 03, 2010 4:19 am Posts: 34
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lol the script keeps calling him "Baloon"  I got GIMP, it looks good, it makes use of pen pressure too, so that's good. I'll see what I can do, though drawing the seaduck sounds like it'll be tricky... technical drawings... Drawing the landscape sounds like it'd be hard to do as well. I'll get to it when I can, I have to do some work today 
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steet
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Post subject: Re: Illustrations Needed for VS Episode 1 Posted: Fri Nov 26, 2010 3:39 pm |
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Animation Source is my home! |
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Joined: Fri Dec 31, 2004 2:14 am Posts: 5770 Location: France
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Weylin wrote: 'll get to it when I can, I have to do some work today  Don't ask me  I thought I would have time to try some drawings already, but real life always gets in the way.
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JerRocks2day
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Post subject: Re: Illustrations Needed for VS Episode 1 Posted: Fri Dec 10, 2010 11:48 am |
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Joined: Sat Mar 13, 2010 3:03 pm Posts: 195
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Since nobody's claimed any panel yet, I'd like to volunteer coloring in 1.2 [aka panels 2-5]
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JerRocks2day
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Post subject: Re: Illustrations Needed for VS Episode 1 Posted: Sat Dec 11, 2010 9:16 am |
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Joined: Sat Mar 13, 2010 3:03 pm Posts: 195
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I could give that a try, but I need to look at the panel first; that way I can get a sense of what scene I'm coloring (I wasn't sure if I'd be able to or not).
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