

What could explain where the magic from Balto 2 comes from...
For the Inuits, before becoming a man, the young people had to face a succession of 'tests', for example : staying alone for a certain amount of time for descovering who they are, and who is their 'spiritual guide'. Which is the animal who would guide them, and would alert them of a great event which is bound to happen.
This guide wasn't visible from his owner. At the entrance of every village, we could find a totem which represents the most often 6 animals, the same as in Balto 2 : the wolf, the fox, the raven, the caribou, the wolverine and the bear. 6 magical animals, a totem protection against the bad spirits, powerful.
The Inuits legends are essentially made of magic and spirit which could create illusions among the youngest, by means of hearing about them, and the loneliness or fear often bring hallucinations. And these illusions could become collective if they were powerful.
Aleu is a young 'wolf', which does not know who she is and leave, searching for her identity. There, she will meet Muru, her spiritual guide. The presence of magic in Balto 2 could be explained by this : Aleu is lost, so she imagines strange phenomenons which are related to magic. And Balto, who is afraid for his daughter, could be the victim of the sames illusions so powerful given by Aleu. And the dreams, so precious for the Inuits, could not be left. The ravens are the messengers of dreams...And the raven who sees Balto could be his spiritual guide...The other possibility for the magic in Balto 2 could simply be the fact that the children like more and more the magic and surnatural.
Each of you should see what suits you best, or imagine other explanations...
Translated by steet.
Don't forget how Nava manage his psiki to join the tree natural essence (the Yugo-ka art), or invoke the nature (water, fire, wind, earth) or other creatures with capabilities like KuchiYose-no-Jutsu in order to protect Balto and his daughter or defend himself from Niju attacks.